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Senior engineer — C#

Full-time

Responsibilities:

Design and implement core gameplay systems in Unreal Engine 5 using C++;

Optimize game performance: rendering, networking, memory profiling;

Build and maintain multiplayer netcode for the open-world cyber city;

Collaborate with design and art teams to ship polished gameplay features;

Write clean, testable code with full code review participation;

Mentor mid-level engineers and review their pull requests;

Profile and debug client/server issues across Windows, macOS and consoles;

Contribute to architecture decisions and long-term technical roadmap;

Requirements:

5+ years of professional C++ development experience;

3+ years shipping titles with Unreal Engine 4 or 5;

Strong understanding of game engine internals: rendering, ECS, GC;

Hands-on experience with multiplayer games (replication, RPC);

Comfortable with Perforce or Git LFS for large asset workflows;

Solid CS fundamentals: data structures, algorithms, memory model;

Experience optimizing for 60+ FPS on mid-range PC hardware;

English: B2+ for daily team communication.

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